A kingdom is at the top of the Hierarchy as it rules a nation. Each nation has subsequent towns and villages that are under the rule of a Kingdom. Towns and village Mayors are appointed by the King and approved by staff. These towns and villages may have a set purpose such as a trade village. In the result of a Kingdom being conquered during a Siege, all subsequent towns and villages of the conquered Kingdom become under the rule of the conquering Kingdom.
- When a Kingdom declares an Assault on another Kingdom, all towns and villages may be affected. (Given that members of that village or town are online to defend it) The Assaulting Kingdom must declare which Cities, Towns, and/or Villages of a Kingdom they are declaring war on.
- Each Kingdom will have access to /n or /nation that will show everyone under rule of that Kingdom the details of the Kingdom including the current King. All cities, towns, and villages will have access to /t or /town that will show details of that city, town, or village including mayor, bank balance, etc. (Residents of /town must be residing (living in) that location. (For example you can not be in /town of the capital but live in another village.)
- All Cities, Towns, and Villages may be sieged by another Kingdom if they have successfully assaulted that specific location twice. In order to siege a Capital City, the opposing Kingdom must successfully assault the Capital City 3 times. Every City, Town, and Village is required to have a Keep per the rank requirements.
PLEASE read the War rules and guidelines as well as Keep requirements and rank requirements. You must be Vassal rank, appointed by your Kingdom's King, and approved by the staff in order to be a mayor. Each City, Town, and Village MUST have a ruler/mayor.