WAR RULES
(Rules subject to change, any questions or concerns please contact me)
Find the format and declare war Here!
There are 3 types of attacking to be had:
1) Assault
2) Siege (Siege defense rules are in siege section)
3) Loot (Khasar Specific)
Each assault or loot raid must have at least 1 staff member monitoring the assault or loot. However, it is preferred that there is 2 staff members, one to monitor each side. A Siege must have no less than 2 staff members monitoring it at the beginning. Staff members will conduct pre-battle inspections and monitor player behavior as well as determine when the battle is over.
Power Ranking System
- Each Kingdom has a Power Ranking number (each Kingdom will start at 100) and may increase their Power Rankings through Assaults.
- When a lower ranking Kingdom attacks a higher ranking Kingdom (i.e. 100PPs attacking 200PPs) they will receive higher rewards and Power Points. Vice Versa
- When a lower ranking Kingdom defends a higher ranking Kingdom (i.e. 100PPs defending 200PPs) they will lose less resources and Power Points. Vice Versa
- Kingdoms will be rewarded on a bi_monthly bases in which the highest ranking Kingdom will be rewarded with the most amount of loot and descending to the lowest ranking Kingdom. Kingdoms falling below 25 Power Points will not receive any rewards.
- A Kingdom with more than 500 Power Points can NOT be sieged unless the sieging Kingdom is higher in the Power Rankings. If a Kingdom is below 500 Power Points, it may be sieged by any other Kingdom.
- Kingdoms during siege with less than 50 Power Points will be crippled during the siege. (Limited to leather and chain armor ONLY. May NOT use any weapon stronger than iron; bow is okay for archers.) This is to simulate a Kingdom in a vulnerable state.
- Kingdoms during siege over 350 Power Points, 400 Power Points, and 500 Power Points will receive a bonus during the siege respectively ascending. (Respectively: additional reinforcements 1, 2, or 3 per attacking member; additional 1, 2, or 3 minutes per attacking member.) This is to simulate a Kingdom in a powerful state, a striving Kingdom.
- Sieging will result in double the normal about of PPs won or lost than in Assault. (Instead of gaining 15PPs you then gain 30PPs.)
Defending General
- Defending Kingdom must respond to declaration of assault within 4 hours or pay the "AFK Fee" ($15,000 Given the minimum required amount of members are online.)
- Defending Kingdom must have 5 members and a leader of enough rank to declare war.
- Defending Kingdom Keep must be accessible with approved gates/barriers. All gates/barriers must be no more than 1 block thick and wood based. (All defending Kingdoms will be inspected by a staff member prior to the war. Items that are allowed are as follow: wood based; fences, doors, stairs, slabs, and blocks.)
- Kingdom staff must state who online is defending in the fight. Any member of the Kingdom or visitors inside the Kingdom not involved in the war that are unarmed are not to be harmed! (Does NOT apply during siege or Khasars!)
- Defending Kingdoms MUST defend if they are online. (Exceptions can be made) However if there are enough defenders online for a kingdom to assault them, the war will continue no matter the circumstances.
- Allies of the defending city may join in the fight, but only if there is a member of high enough rank to do so (Lending Aid will be done through the forum post where assault was declared)
- A defending Kingdom loses an Assault if the assaulting Kingdom places 5 of their Kingdom's Banners within the defending Kingdom's Keep and defend it for 90 seconds.. In result, the losing Kingdom must pay the winning Kingdom the losing fee and loses power points. ($5,000; Power points vary based on Kingdoms' power ranking.)
- Defending Kingdom doesn't not have a death limit, the players may re-spawn and rejoin the fight throughout the duration of the assault, loot, or siege.
Defending Looting
- Defending Kingdom can NOT place blocks during the looting attack
- Defending Kingdom can not win/lose a looting attack technically, however your kingdom can not be looted for a week after every looting attack.
- Defending Kingdom may call for aid in General Chat, however it is unlikely anyone will make it in time before the looting is over.
- Lending aid to a Defending Kingdom must be announced in general chat before the looting attack begins. There will be no warp for lending aid and all members lending aid must walk to the kingdom being looted.
Assaulting
- Assaulting Kingdom must have 5 members and a leader of high enough rank to declare war.
- Assaulting Kingdom can NOT use glitches/game-bugs to gain access to an enemy keep
they must fight their way through the front door. (No scaling Kingdom walls!)
- Assaulting Kingdoms can NOT place any blocks whatsoever.
- Assaulting Kingdoms must place 5 banners within the defender's Keep and defend it for 90 seconds in order to be successful and receive the rewards and power points. Each member of the assaulting Kingdom may only carry 1 Banner. (No handing off. Each member is only allowed 1 Banner during the entire assault.)
- Assaulting Kingdom must complete the assault before they run out of reinforcements or time. Assaulting Kingdoms will be allotted the number of assaulting members times 5 in reinforcements and 3 minutes per member. (Example: minimum of 5 members and leader assaulting would be 30 deaths or 18 minutes, whichever comes first.)
- Assaulting Kingdom may ONLY destroy gates/barriers/obstacles in order to reach the Keep. Any member of an assaulting Kingdom destroying buildings, walls, shortcuts to the Keep, or any other structures will be removed from the assault and their reinforcements.
- Once the death count or time limit has been reached during an Assault the attacking Kingdom must retreat without any other acts of offense. The defending Kingdom may attack any opponents attempting to leave the Kingdom as long as they are within the walls.
- Assaulting Kingdom members may NOT camp the re-spawn location of the defending Kingdom. (In other words you can't find where they re-spawn and kill them each time they spawn. Referred to as spawn camping.)
- In the result of the Defending Kingdom having more than one MAIN gate into the Kingdom, the Assaulting Kingdom must pick only ONE main gate or entrance to pursue, you
may not switch after the assault, loot, or siege has begun.
Sieging
- Sieging kingdoms must pay a fee of $10,000 for a siege to begin.
- A Kingdom must successfully have assaulted the opposing Kingdom twice in order to declare a siege.
- Sieging kingdoms may have allied kingdoms join in on the siege. (They must also pay the $10,000 fee)
- Fighting is allowed during all points of a siege, the defending kingdom may sally out and
attack the siege members at any time, be careful!
- A siege does not have a set time limit. As long as both Kingdom's have a sufficient amount of members online it can continue. (Players can log on and join in on the siege no matter how close it is to ending)
- Kingdoms who lend aid to a defending kingdom must first be allied, and be lending aid by order of someone who is of high enough rank to do so.
- Kingdoms who lend aid to a defending kingdom during a siege will have a warp to go to before the siege starts. The warp will be a few hundred blocks away from the defending kingdom, and they must walk their way there.
However, most of the time kingdoms lending aid will arrive late, it provides a sense of urgency for the attackers to complete the siege.
- At the beginning of the siege both Kingdoms will have 15 minutes to prepare. The attacking Kingdom will build a Siege Camp at least 30 blocks from the gate/entrance.
- Once the Siege Camp has been built and the 15 minute setup time has ended no supplies may be /warped in. Attacking forces will not have access to /shop and all supplies must be brought by foot from the Kingdom to the Siege Camp.
- The only way to win a siege is to build an unbroken line of gold blocks from the siege camp all the way to the enemy throne. This is the only block sieging players are allowed to build WITHIN the walls of the kingdom they are attacking. Defending kingdom members may break the gold blocks to slow process (only starting from the end closest to the throne. They cannot break blocks anywhere in the middle, at the start etc.)
- If the defending kingdom breaks every gold block, the siege camp has been overthrown and the sieging kingdom must surrender and leave as soon as possible. The siege will be over but the defenders may still kill you if they can find you. All supplies left in the Siege Camp will now be property of the defending Kingdom.
- If the attacking Kingdom's supplies in the Siege Camp have been exhausted (food/armor/weapons/etc.) then the attacking Kingdom must surrender.
- If the defending kingdom is conquered (Through siege), the defending leader may be executed/replaced/banished by the attacking leader. All subsequent towns under rule of the defeated Kingdom become ruled by the Conquering Kingdom. (Kingdom can either be put under control of the successful leader or they may select a new leader for the kingdom to rule in their stead.)
Looting (Khasar Specific, experimental)
Khasars have a unique loot mechanic which allows them to do things that no other kingdom may do. (this is a work in progress and any suggestions made are appreciated)
- Khasars may only declare a looting assault if there are at least 4 members of a town online as well as a head town figure.
- Khasars do NOT have to post on forums before looting!!!! (!!!!!!!!!!!!!!!!!!!!)
- Khasars must announce in global chat 5 minutes before beginning their attack.
- They may kill whoever is in the town (town member or not) and keep their items.
- They may open chests in the town and take as much as they can carry. (attacking them while they are looting chests is probably the best idea)
- Khasars must actually ride to the town they are looting, there will be no warp available.
- Looting attacks only last 10 minutes, all looting must stop and the Khasar must attempt to leave the kingdom. However they can be chased down by the defending kingdom and their allies.